Black Ops 1 Pc Patch

  • Black Ops 4, being an online game, will see plenty of patches and updates. It already has seen a few.But the Black Ops 4 1.04 patch brings some more things like the fan-favorite mode Gun Game.
  • The full patch notes for Call of Duty: Black Ops 4 update version 1.09 were shared by Treyarch Studios recently. Get all the details below. Black Ops 4 Update Version 1.09 Patch Notes For PS4.
  • COD Black Ops 4 Version 1.04 Patch Notes for PS4, Xbox One, and PC October 31, 2018 Call Of Duty Black Ops 4 update 1.04 patch notes for PlayStation 4 and Xbox One is now available.
  • Whilst the December 18 CoD BO4 patch notes are yet to be released, we’ve detailed all the changes we know so far below. In addition, the Call of Duty Black Ops 4 update 1.10 file size can also be found. CoD BO4 Update 1.10 File Size. The Black Ops 4 update 1.10 file size varies depending on.
  • The new Call of Duty: Black Ops 4 update 1.03 is now live on all systems. The massive new update nears 9GB on PS4, and over 4GB on PC. The Black Market store comes to the PS4 version with the.

Treyarch has released a new update for Call of Duty Black Ops 4 on PS4, Xbox One and PC. Prior to the December 10 patch, it was confirmed that a large quantity of additions would be added in-game for Multiplayer, Blackout, and Zombies. You can have a look at the full Black Ops 4 update version 1.11 patch notes below. Black Ops 4 Update Version 1.11 Full Patch Notes For PS4, Xbox One, And PC.

// initialize jwplayervar playerInstance = jwplayer('player');// player dom elementsvar playerContainerEl = document.querySelector('.player-container');// returns video player position from top of documentfunction getElementOffsetTop(el) {var boundingClientRect = el.getBoundingClientRect();var bodyEl = document.body;var docEl = document.documentElement;var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop;var clientTop = docEl.clientTop || bodyEl.clientTop || 0;return Math.round(boundingClientRect.top + scrollTop - clientTop);}// returns the current y scroll positionfunction getScrollTop() {var docEl = document.documentElement;return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0);}// configure jwplayer instanceplayerInstance.setup({autostart: true,playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX',primary: 'html5',setFullscreen: true,width: '100%'});// when jwplayer instance is readyplayerInstance.on('ready', function() {var config = playerInstance.getConfig();var utils = playerInstance.utils;// get height of player elementvar playerHeight = config.containerHeight;// flag determining whether close has been clickedvar closed = true; // CHANGED// flag determing whether player is playingvar playing = false; // ADDED// eventhandler for when close button is being presseddocument.getElementsByClassName('icon-close')[0].addEventListener('click', () => {closed = true;onScrollViewHandler();});playerInstance.on('play', function() {closed = false;playing = true; // ADDED}).on('pause', function () {playing = false; // ADDED}).on('adPlay', function() {closed = false; // ADDEDplaying = true; // ADDED}).on('adPause', function() {playing = false; // ADDED});// get player element position from top of documentvar playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video elementplayerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performancefunction onScrollViewHandler() {var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) {minimized = false;jwplayer().pause();playing = false; // ADDED} else if (!minimized && !playing) {closed = true; // ADDED}utils.toggleClass(playerContainerEl, 'player-minimize', minimized);// update the player's size so the controls are adjustedplayerInstance.resize();}// namespace for whether or not we are waiting for setTimeout() to finishvar isScrollTimeout = false;// window onscroll event handlerwindow.onscroll = function() {// skip if we're waiting on a scroll update timeout to finishif (isScrollTimeout) return;// flag that a new timeout will beginisScrollTimeout = true;// otherwise, call scroll event view handleronScrollViewHandler();// set new timeoutsetTimeout(function() {// reset timeout flag to false (no longer waiting)isScrollTimeout = false;}, 80);};});

The latest patch update for Call of Duty: Black Ops 4, version 1.11, is live now on PlayStation 4 and Xbox One and coming later this week on PC. All platforms will get a Game Settings Update today.

Version 1.11 for Call of Duty: Black Ops 4 brings new features for Zombies players, many of which are first on PS4. The new Gauntlets mode is now available for PS4 players in Black Ops 4 Zombies. Alongside this, the patch update brings a much requested looting update for consoles in Blackout with a new 3 row menu at the bottom of the screen.

This patch also brings the Black Ops Pass MP maps into the regular rotation for those who own the Pass. The full patch notes for today’s update is available below.

From Treyarch:

Our 1.11 update begins rolling out today, kicking off at 10AM PT today on consoles and coming to PC later this week. All three modes get even bigger in this update with the debut of Gauntlets and new Elixirs in Zombies on PS4, a new week of Featured Playlists and the addition of ElevationandMadagascar to map rotation for Black Ops Pass owners in MP, our new-and-improved console looting interface in Blackout, and much more.

We’re also celebrating 115 Day with our Zombies community with Zombies 2XP, Zombies 2X Weapon XP, and 2X Nebulium Plasma today through 10AM PT Jan. 18 on all platforms! Zombies gets plenty of love this week with our new “Unsinkable” Gauntlet and new Elixirs (Perk Up, Refresh Mint, and Conflagration Liquidation), Elixir balance updates, adjustments to PhD Slider and those pesky Crimson Nosferatu, tons of improvements to gameplay and stability, and more. The list of updates is long, so check out the patch notes below and hit up our Jan. 11 community update for the lowdown on Gauntlets if you aren’t already caught up.

Be on the lookout for our 115 Day Treyarch Blog today as well, including details on this week’s updates, a look at what to expect in the near future with our 1.12 update, and a preview of the new features and content coming to Black Ops 4 Zombies over the coming months. We have big plans for Zombies in 2019, and we’re excited to share more when Zombies Director Jason Blundell stops by later today on Twitter.

Today’s new looting interfaceupdate on consoles in Blackout is also a big next step in our battle royale experience. This multi-row grid approach makes it much easier for players to loot their enemies and get back into the fight, and we’re eager to hear your feedback on the new system. We’ve also reduced the number of Concussion grenades in an inventory stack to 1 to help reduce the frequency of Concussions in the field, so drop into a match, loot away, and let us know what you think in the comments below.

Black

Here’s everything new in Black Ops 4 this week:

  • Multiplayer
    • Chaos Control added as MP Featured Playlist.
    • TDM 100, Team Tactical Moshpit, Mercenary Hardcore Moshpit, and Mercenary Deathmatch Moshpit added to MP Featured category.
    • Elevation and Madagascar added to normal map rotation for Black Ops Pass holders.
    • Updates to various game modes, Specialists, Perks, Scorestreaks, Gear, and Challenges.
    • Fix for Killathon Reactive Camo requirements.
    • Various gameplay and stability improvements.
  • Zombies
    • 115 Day Celebration Event: Zombies 2XP, Zombies 2X Weapon XP, and 2X Nebulium Plasma live 10AM PT Jan. 15-18.
    • “Unsinkable” Gauntlet in Voyage of Despair (PS4).
    • Three new Epic Elixirs (PS4).
    • Balance updates for six existing Elixirs.
    • Adjustments to PhD Slider Perk.
    • Reduced Crimson Nosferatu damage and spawn rates in Dead of the Night.
    • Various gameplay and stability improvements.
  • Blackout
    • Stash interface updated to grid layout for faster looting on consoles.
    • Reduced Concussion grenade stack count to 1.

Live Now on PS4, Xbox One, and PC:

Multiplayer

  • Featured Playlists
    • Chaos Control added as Featured Playlist.
      • Teams have unlimited lives.
      • Capture time increased to 2 minutes per zone.
      • Round time limit increased to 3.5 minutes.
      • TDM 100, Team Tactical Moshpit, Mercenary Hardcore Moshpit, and Mercenary Deathmatch Moshpit added to Featured category.

Zombies

  • 115 Day Celebration Event
    • Zombies 2XP, Zombies 2X Weapon XP, and 2X Nebulium Plasma live 10AM PT Jan. 15-18.

PS4 Only:

Zombies

  • Gauntlets
    • Unsinkable” Gauntlet live in Voyage of Despair.
    • 30 rounds of challenges with unique rules for each round.
    • Players earn medals and tiered rewards for completing rounds 10, 20, and 30, as well as an additional reward for completing round 30 without failing a round.
    • Players are issued a Strike by failing a round, with the game ending after three Strikes.
    • All matches are timed for competitive speed-run support.
  • New Elixirs
    • Perk Up (Epic): Gain 4 additional random Perks that are not in your loadout.
    • Refresh Mint (Epic): Refreshes the cooldowns for Equipment, Perks, and Special Weapons for your entire team.
    • Conflagration Liquidation (Epic): Spawn a Bonfire Sale power-up.
Black Ops 1 Pc Patch

CONSOLES Today, PC later this week:

Multiplayer

  • Maps
    • Elevation and Madagascar added to normal map rotation (Core and Hardcore) for all Black Ops Pass holders.
  • Game Modes
    • Heist
      • Added SWAT RFT assault rifle, Daemon 3XB SMG, Combat Axe, and EMP Disruptor to Heist.
      • Resolved an issue where the player would not be granted proper Tier progression in some cases.
      • If the last living player disconnects, all downed friendlies will now bleed out, ending the round.
    • Hardpoint
      • Added an overtime win condition for Hardpoint. In the event of a tie at the end of the time limit, the team to score the next point will win the match.
      • This setting has been enabled for CWL Hardpoint in Custom Games.
    • Search & Destroy
      • Resolved an issue that allowed the defenders to defuse and win the game after the bomb detonated.
    • Free For All
      • Assault Pack can now be interacted with after it was hacked in Free For All.
  • Specialists
    • Zero
      • Hacking an enemy no longer prevents Specialist Weapon or Equipment usage.
      • A hacked Assault Pack will now no longer be destroyed if the original owner leaves the match.
      • A hacked Barricade will now no longer be destroyed if the original owner leaves the match.
    • Ruin
      • Resolved an issue that allowed Ruin’s Grav Slam to kill players through walls and floors.
    • Firebreak
      • Resolved an issue that prevented Firebreak’s Purifier from damaging friendly players in game modes with friendly fire enabled.
    • Crash
      • TAK-5 will no longer remove the hacked status from players.
  • Perks
    • Improved Cold Blooded’s enemy Scorestreak targeting delay from 5 to 7 seconds.
    • Improved Team Link’s circular vision radius by 9%.
    • Updated Tactical Mask description to include increased resistance against EMP Disruptor.
    • Tracker’s detection icon will now clear correctly if the player switches to a class without the Tracker perk.
  • Scorestreaks
    • Care Package should now properly kill a player when landing on top of them.
    • Added a notification for when a player calls in a Thresher.
    • Resolved an issue where a Care Package or Mantis smoke marker’s FX would show for all players.
    • Resolved an issue where the sound of the Care Package hitting the ground was delayed.
    • Resolved an issue where the Dart would not be usable again if it failed to be deployed the first time.
    • Resolved an issue where the player’s view angles would change while controlling a vehicle.
    • Resolved an issue with the hacked vehicle effect remaining on a player’s screen if dying to a hacked vehicle.
  • Gear
    • Resolved an issue where the Acoustic Sensor would stop functioning when switching classes during the grace period at the start of a round.
  • Challenges
    • Clean Sweep
      • Now correctly tracks Hardcore game modes.
    • Conquest
      • Now correctly tracks Hardcore game modes.
  • Weapon Customization
    • Killathon Reactive Camo
      • Killathon Reactive Camo now properly unwraps if it was unwrapped before the requirements changed in a recent update.
      • Updated the unwrap requirement text to correctly reference the new requirements of getting 50 kills, instead of 5 kills without dying.
    • Added support for camo and reticle customization in offline Custom Games.
  • Custom Games
    • Resolved an issue where CODCaster spectating would disable a player’s Perks and second Equipment charge.
    • Resolved an issue where the second Equipment charge bar would not show in Custom Games.
    • Bots playing as Zero will now use the Ice Pick in Custom Games with bots.
  • Stability – Fixed crashes that could occur:
    • When a player owning a Mesh Mine disconnected from the match.
    • When deploying a Strike Team marker.
    • When hacking a Barricade that expired or was destroyed.
  • Black Market
    • “Friendly Fire” reticle owners now have access to green and blue versions of the reticle to match the version displayed in the Black Market.
  • Miscellaneous
    • Added a notification in the Death Cam for friendly players when a Tac-Deploy is available.
    • Resolved an issue where player names would no longer show in Multiplayer game modes after playing Heist or Blackout.
    • Resolved an issue that caused on-fire effects to remain on a player’s screen for the duration of the wound.
    • Resolved an issue that prevented some alternative voiceover lines from playing to the player.

Zombies

  • Gameplay
    • Elixir Updates
      • Join The Party: Now revives downed players in addition to respawning dead party members, but will not restore lost Perks.
      • Sword Flay: Melee attacks now instantly kill Basic and Vermin enemies for the duration, and deal 5X damage to all other enemies.
      • CTRL-Z: Increased the duration of turned zombies from 15 seconds to 30 seconds.
      • Cache Back: Reduced rarity from Epic to Legendary to increase the chance of concocting Cache Back more frequently.
      • Phantom Reload: Doubled the previous percentage chance to get free ammo.
      • Blood Debt: Duration reduced from 3 minutes to 1 minute, and Blood Debt now simply ends when points are reduced to zero, rather than killing the player.
    • Perks
      • PhD Slider now fully prevents self-inflicted explosive damage.
      • PhD Slider damage reduction for enemy explosive attacks has been changed from 80% to 50%.
    • Dead of the Night
      • Reduced the damage dealt by the Crimson Nosferatu bite attack.
      • Reduced the maximum number of Nosferatu and Crimson Nosferatu that spawn during normal round progression.
    • Power-ups
      • Power-ups are now more evenly distributed to appear throughout each round, as opposed to near the start of the round.
  • Stability
    • Global – Fixed crashes that could occur:
      • After waiting for a long period of time in the lobby after exiting a match.
      • In certain cases when using Deadshot Dealer.
      • In rare cases when joining a Custom Game in progress.
      • In rare cases when a player spectated a Zombies match.
      • In rare cases when the alternate ammo type from a Pack-a-Punched weapon affected an enemy.
    • Blood of the Dead
      • Fixed a crash that could occur during the ending cinematic.
      • Fixed a rare crash that could occur while using the Hellfire in Eagle Plaza outside of the Warden’s House on Round 73.
    • Voyage of the Despair
      • Fixed a crash that could occur after finishing the portals for the Catalysts in the Main Quest.
  • Challenges
    • Charmed
      • Now properly requires players to use 50 Talismans.
  • Miscellaneous
    • Global
      • Best Time now properly displays when selecting maps at the Zombies mode screen.
      • Resolved an issue where players were still damaged by zombies during the Nuke whiteout screen and shortly afterward.
      • Resolved an issue where players could go past Prestige Master rank 1000 through natural play.
      • Resolved an issue where FX may sometimes disappear, including on Wonder Weapons, Perks, Pack-a-Punched weapons, and Silver Bullets.
      • Resolved an issue where a host went missing after 30 seconds while waiting in the lobby with 3 players in a private match.
      • Resolved an issue where the Cartoon mode effect could still persist for the player if a second player in a splitscreen party turned on Cartoon mode, and the first player left the match and went into a solo match afterward.
      • Resolved a visual issue where the level 3 Chakram Whirlwind FX could be seen spinning around the player along with low-resolution dust FX.
      • Resolved an issue where the Maddox with Dual Zoom attachment could carry far more ammo than usual when Pack-a-Punched.
      • Resolved an issue where the After Action Report tabs could overlap each other.
      • Resolved an issue where players with a Minor or Major Virtuoso’s Charm Talisman still had a chance of the Mystery Box moving to another location on their next box opening.
      • Resolved issues where the Welling Clan Tag was misaligned on the Welling and clipping into the player’s hand, and where the Kill Counter did not appear at all.
      • Resolved an issue on Xbox One when a guest profile attempting to access the Laboratory could encounter multiple issues, including a UI error and lost cursor functionality.
      • Closed an exploit where players could enter a live game with custom rules.
    • Dead of the Night
      • Implemented visual improvements for the Pack-a-Punch camo on multiple weapon attachments.
      • Resolved an issue related to Nosferatu Bile pickups slowly accumulating if it was not collected by the player.
      • Resolved a bug that caused the player’s weapon to switch to the Welling for the duration of a Crimson Nosferatu bite attack.
      • Resolved an issue that could cause Nosferatu to spawn under the map when summoned by the Crimson Nosferatu.
      • Resolved an issue that allowed enemies killed by the Wonder Weapon to sometimes spawn power-ups outside of the playable space.
      • Resolved an issue that caused inconsistent visibility during the Wonder Weapon quest while in splitscreen.
      • Resolved a timing-specific issue that could lead to the incorrect player being sacrificed during the Main Quest.
      • Resolved an issue where Silver Bullet weapons canceled the Deadshot Dealer Perk modifier headshot streak.
      • Resolved a collision issue that allowed the Theater camera from leaving the playable space in the Gardens.
      • Resolved an issue that caused poor visualization of the trees in the Gardens area.
      • Resolved an issue that caused a prompt on the clock for the Pack-a-Punch to remain indefinitely after the sequence completed.
      • Resolved a rare progression issue related to enemies spawning in a non-playable location.
    • IX
      • Addressed a rare progression break that occurred when a special round started as players teleported to the Chaos Tower.
      • Addressed a rare case where players could become immune to fire traps.
    • Blood of the Dead
      • Resolved an issue where no fog would appear during Hellhound rounds.
      • Closed an exploitable area that players could reach in the Citadel Tunnels using the Path of Sorrows.
      • Closed an exploitable area on the catwalk that players could reach using the Ragnarok DG-5.
    • Classified
      • Resolved an issue where the blur effect from killing Nova 6 Crawlers persisted for spectating players.
      • Resolved an issue where a player using Nowhere but There would teleport to the War Room instead of the Laboratories when another player was downed in the elevator while it was on the Laboratories floor.

Blackout

  • Looting Interface
    • Looting interface on consoles is now a grid layout with multiple pages for all Stash types.
    • Identical items will now stack inside a Stash instead of being displayed individually.
    • Remaining Armor is now displayed on Armor items in a Stash.
  • Gameplay
    • Reduced Concussion grenade stack count to 1.

SOURCE: Treyarch

Call of Duty: Black Ops 4 update 1.09 released on PS4 late Monday night, and we finally know what's in it. The patch features a wide assortment of fixes for multiplayer, Zombies and Blackout, while also adding hooks for the Operation Absolute Zero event that starts later today. Updates for Xbox One and PC are coming soon. Read the full details courtesy of a reddit thread from Treyarch.

Call of Duty: Black Ops 4 Update 1.09 Patch Notes

Summary

  • Blackout map visual and environmental updates
  • Blackout audio and Armor design updates
  • Blackout weapon balancing (SDM and Spitfire)
  • Improved MP melee reliability
  • Updates to Prophet, Firebreak and Seraph
  • Nuketown, Gun Game and Safeguard added to Custom Games
  • Various MP Challenge fixes
  • Daily Tier Skips and high-round fixes in Zombies
  • Stability improvements in MP and Zombies
  • Character customization improvements
  • Options added: Global ADS sensitivity, tap to reload in Blackout

Multiplayer

  • Weapons
    • Melee
      • Increased melee detection range for melee weapons, including the Bayonet and Stiletto Knife Operator Mods.
    • Titan
      • Reduced ADS flinch mitigation (also applies in Blackout and Zombies).
  • Specialists
    • Prophet
      • Reduced Tempest ammo count from 14 to 10.
      • Additional tuning to Tempest accuracy incoming soon.
    • Firebreak
      • Purifier now more reliably connects with enemies.
    • Seraph
      • Increased Annihilator earn rate.
  • Gameplay
    • EKIA credit can now carry over after respawn when a player damages an enemy and dies before their teammate finishes that enemy off.
    • EKIA credit will now clear after five seconds from last damage dealt.
  • Custom Games
    • Added Nuketown to the Custom Games map list.
    • Added Gun Game to the Custom Games mode list.
    • Added Safeguard to the Custom Games mode list.
    • Addressed an issue in Search & Destroy Custom Games with higher round limits ending after the fourth round.
  • Scorestreaks
    • RC-XD
      • Addressed an issue that prevented activating a second RC-XD after one was already used.
    • Drone Squadron
      • Start-of-round restriction timer is now applied to the Drone Squadron.
    • Gunship
      • Resolved an issue where some Gunship shots could impact the Gunship aircraft.
  • Challenges
    • Not Outgunned
      • Not Outgunned Challenge now properly tracks progress in Heist and Control.
    • Ninja
      • Ninja Challenge now properly tracks progress in Heist.
    • Surf's Up
      • Surf's Up Challenge now properly tracks progress in Domination around contested points.
    • Threat Neutralized
      • Threat Neutralized Challenge now properly tracks Lightning Strike kills in Domination.
      • Threat Neutralized Challenge now properly tracks progress in Control.
  • Weapon Camos
    • Modified requirements for Diamond and Dark Matter active visual stages to transition every five kills (not only kills without dying) and not reset on death.
    • Modified Killathon Reactive Camo to activate visual stages every five kills (not only kills without dying) and not reset on death.
  • Stability – Fixed crashes that could occur:
    • When launching Custom Games with Custom Classes or Specialist Draft disabled.
    • When a player disconnected while escorting the Robot in Safeguard.
    • When attempting to attribute score to players that disconnected.
    • When a disconnected enemy caused damage to a player's equipment in certain circumstances.
    • When the player's Attack Helicopter was destroyed.
    • When attempting to destroy a vehicle when out of bounds.
  • Miscellaneous
    • Addressed an issue where players with Diamond Camo equipped could face a different direction in third person.
    • Addressed an issue where attempting to fire an empty weapon could leave the shot count at one, preventing the use of the Mesh Mine.
    • Addressed an issue where the NVIR Optic could cause the Engineer Perk to malfunction if the player switched between classes.
    • Secondary weapons now show in the Specialist Draft if no primary weapon is equipped.

Blackout

Audio

  • Occlusion
    • When players don't have line of sight to another player, some of the sounds those players make are occluded using an audio filter. This filter subtracts some of the lower frequencies (AKA 'bass') to help to create a distinction between players who are in very close proximity to other players, but not necessarily in the same structure.
      • Changed occlusion levels to prevent situations that could make footsteps nearly inaudible.
      • Refactored occlusion code to properly occlude specific materials and buildings that were missing occlusion.
      • Terrain now occludes properly.
      • Fixed issues with garage doors that kept them from occluding properly when opening and closing them.
  • Distances
    • Rebalanced the distances at which players can hear first hear someone approaching.
    • Unified distances related to certain movement types – for example, sliding should now be heard about the same distance as other player movement sounds.
  • Gameplay Modifiers
    • Awareness and Dead Silence Perks have been changed accordingly with the new distance settings for footstep audio.
  • Directionality
    • Lowered the reverb on third-person footsteps, which helps with the player's understanding of the overall location those footsteps are coming from. This is especially true when wearing headphones/playing in stereo and not in 5.1.
  • First and Third Person
    • Further lowered the first-person footstep volume that players hear themselves make.
    • Further lowered volume of teammates' footsteps.
    • Decreased first-person weapon audio slightly to balance with third-person weapons heard by others.
    • Addressed an issue with first-person splash audio where jumping into water sounded louder than it should.
  • Environment
    • Lowered volume on the main ambient blend track (the overall sound made by the environment that players always hear, varying by map location and elevation), allowing subtler gameplay cues to be more audible more often, including footsteps.
    • Reduced volume and distance that garage doors can be heard from.
    • Modified the volume and distances that opening Stashes can be heard from.

Armor Redesign

  • Armor Plate Locations
    • In enemy Death Stashes after destroying the Armor of an opponent.
    • In Equipment Stashes.
    • More rarely, on the ground as a lootable item.
  • Durability
    • Armor durability has been increased, allowing Armor to last longer through an engagement.
    • Armor durability indicators have been updated to display individual pips of Armor.
  • Damage Mitigation
    • The percentage of damage that Armor mitigates has not been changed. As we monitor how these changes to Armor affect gameplay in Blackout, we will continue to evaluate damage mitigation values.

Map Changes

  • Overall
    • Added seasonal changes to foliage and softer winter lighting across the entire map.
  • Hydro Dam
    • Added elevators to allow players to get up and down in alternative ways.
    • Provided additional cover on the rooftops of both major buildings.
    • Opened additional rooms between the generator buildings.
  • Factory
    • Opened three previously sealed buildings to offer additional looting opportunities.
    • Added two new pipes to allow players to navigate between structures in alternative ways.
    • Two previously closed train cars are now accessible.
    • 13 containers are now accessible.
  • Nuketown Island
    • Opened up four previously closed garages throughout Nuketown Island.
  • Map Boundaries
    • Expanded and improved upon boundaries on all sides of the map to be more consistent with the physical indicator of those boundaries seen inside the map, including:
      • Fence along the northern boundary of the map.
      • Power lines along the eastern side of the map.
      • Pipeline along the southern border of the map.
    • The mini-map now reflects the location of these boundaries.

Weapon Balance

  • SDM
    • Reduced damage.
    • Increased ADS time in and out.
    • Increased recoil.
  • Spitfire
    • Reduced damage.
    • Increased recoil.

General

Black Ops 1 Pc Patch Download

  • Smoke Trails
    • Added Smoke Trails to wingsuits during initial infiltration to give players a better sense of how many people are dropping near their location.
  • Reloading
    • Added a new option in the Blackout Options menu to enable reloading by tapping the reload button, rather than releasing the reload button.
  • Zombies in Blackout
    • Zombies will now have a chance to drop ammo when killed.

Zombies

  • Tier Progression
    • Added Daily Tier Skip credit for completing 15 rounds in a game of Classic Zombies each day.
  • Stability
    • High Rounds
      • Fixes for multiple memory leaks and other issues that could lead to crashes at high rounds in all maps.
    • General – Fixed crashes that could occur:
      • During respawn after the Join The Party Elixir or Charm of Impatience Talisman was used.
      • When every player disconnected before the match started.
      • When the player disconnected while certain audio played.
      • When sharing a Mystery Box weapon.
      • In rare cases when using the Scepter of Ra.
      • In rare cases when enemies transformed into Catalysts or Blightfathers.
      • In rare cases when taking damage to Armor.
      • In rare cases when a player disconnected after using a trap.
    • Voyage of Despair – Fixed crashes that could occur:
      • During steps 4 or 7 of the Main Quest.
      • When the player disconnected while using the Kraken.
      • When shocking a zombie with Kill-O-Watt while it was transforming into a Catalyst.
      • When a player disconnected while reviving another player.
      • In rare cases when using the Sentry or Ragnarok DG-5.
    • IX – Fixed crashes that could occur:
      • In rare cases while Perk statues randomly cycled.
      • In rare cases while using the Hammer of Valhalla.
      • In rare cases during special rounds in IX.
      • In rare cases when using Serpent's Kiss on large group of Zombies.
    • Blood of the Dead – Fixed crashes that could occur:
      • When killing the Warden during the Michigan Avenue ghost escort due to a memory leak that could occur.
      • In certain cases during step 3 of Main Quest.
      • In rare cases when throwing the Hell's Retriever at the bird during step 2 of the Main Quest.
      • In rare cases when using the Acid Trap in the Cafeteria.
      • In rare cases during the prison breakout step in the Main Quest.
      • In rare sound-related cases tied to the Spectral Shield.
      • In Theater Mode while spectating Richtofen when initiating the Magmagat quest.
    • Classified – Fixed crashes that could occur:
      • When entering codes during the Classified Wonder Weapon quest.
      • In rare cases when using teleporters.

General

  • Character Customization
    • Warpaints can now be equipped with outfits across different Themes on the same Specialist without having to own a corresponding outfit.
    • Character Personalization menu updated to separate Outfits from Warpaints, with larger display of items.
  • Weapon Camos
    • Camos (Multiplayer & Zombies) and Reactive Camos (Multiplayer) obtained through the Black Market can now be equipped in the Weapon Personalization menu via the Black Market tab.
  • Weapon Reticles
    • Reticles obtained through the Black Market can now be equipped in the Reticle Personalization menu via the Black Market tab.
  • Options (Global)
    • Added ADS Sensitivity Options for both high zoom optics and regular weapons.
  • Specialist HQ
    • Improved stability with Ajax's Combat Training mission.

Like most weekly updates for Black Ops 4, this one is full to the brim with new content. On the multiplayer front, Nuketown transitioning to custom games is a pretty big deal, as are the buffs for Firebreak's Purifier and the nerf for the Titan. Fixes for Zombies, on the other hand, pave the way for the first DLC chapter called Dead of the Night.

The main event for update 1.09, however, is Operation Absolute Zero. It introduces a brand-new specialist for multiplayer, additional Zombies content and, perhaps most importantly, an update to the Blackout battle royale map. Starting later today, players will be able to set sail on a reimagined version of Hijacked from Call of Duty: Black Ops II. New gear at the Black Market also includes a brand-new SMG that can be earned via gameplay in the free Contraband stream. In short, Call of Duty: Black Ops 4 is getting into the holiday spirit with one of the biggest updates the game has ever seen.

Call of Duty: Black Ops 4 is available now on PS4, Xbox One and PC. A version of the 1.09 update will go live on Xbox One later today, with PC to follow shortly thereafter.

What are your thoughts on the latest update for Call of Duty: Black Ops 4? Are you excited to see what the new Blackout map is like? Tell us in the comments section!

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